Rigid Body Falls Through Floor Unity
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
Rigid body falls through floor unity. A gameobject s functionality is defined by the components attached to it. Bumping of other objects. More info see in glossary to act under the control of physics. The reason is that the code you are executing is running at x ammount of steps per seconds so sometimes the rigidbody will go through the collider.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders. It keeps falling through the floor. I want to make a bouncing ball effect. For example a crumbling skyscraper is going to fall apart very differently than a tower made of toy blocks so objects of different sizes should be modeled to accurate scale.
Am i using the wrong approach. And if i set the player s collider as trigger they pass through ground and fall. The rigidbody can receive forces and torque to make your objects move in a realistic way. The problem with physics collision detection is that sometimes when the speed of an object is too high in this case as a result of a force added to the rigid body the collision wont be detected.
If your first person character falls through the floor of your game level you may need a terrain collider. Unity s default unit scale is 1 unit 1 meter so the scale of your imported mesh is maintained and applied to physics calculations. I have an object that i want gravity applied to and need it to react to physics. Now if i uncheck the player collision layer in collision2d settings they can path through but i can t receive any messages due to inactive collisions.
On the object i added a rigidbody and it already has a box collider. This will stop objects such as obj fbx max e. The floor is basically a large surface cube with a box collider on it. Rigidbodies enable your gameobjects the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
However my object falls through the floor.