Reactive Floor Unity
This is the second part of a three part series in which we re create the unity standard assets first person controller using reactivex observables.
Reactive floor unity. I like this opencv asset for unity. Our interactive led floor provide an extremely fast and reactive real time user experience whether one person or 100 people are on a floor. Similarly some robots can also remove some stuff like removing the metal shavings on the floor of chassis. Reactive programming is a programming paradigm focuses on dealing with data flows and the handling their effects on the codebase to change.
This would lead to the player getting stuck inside the floor when landing a from a. Find the best 2d floors assets packs for your gaming project. Hi today unirx reactive extensions for unity 4 5 has been accepted. Standard assets for some graphics and sound effects and unirx documentation on github which provides the reactivex framework and some extra bells and whistles especially for unity.
Recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies. After creating a unity project we import two packages from the asset store. Elevate your workflow with unity asset store s top rated assets. Allo content managers to display content and applications such as unity 3d content openframeworks touch designer or web browsers all at the same time.
Other signage systems only allow videos images. I suspect that this will be the hardest part of what you need to accomplish. More likely you d use a camera in the ceiling and probably want to process it with opencv. In reactive world the the conveyor belt is time and the series of unfinished chassis on it is data.
Part 2 18 july 2016 on gamedev. Now we add to the scene some lighting a quad for the floor a cube as an obstacle a gameobject with a child camera for the. Big change is defult timebased scheduler to mainthreadscheduler. It may be possible to get some sort of sensors in the floor and then you re doing entirely custom things to read the data.
This process is done asynchronously so it won t effect the current code flow and it encapsulates the process of changing data so it can be usefull from debugging to getting performance.